BigBox VR, maker of the virtual reality game “Population: One,” has been acquired by Oculus owner Facebook for an undisclosed amount, according to announcements by both companies.
By teaming up with Facebook, BigBox VR can advance its social gaming experience as well as “pursue future projects” according to the company’s press release, which thanked its Population: One community, “for making us the most social first-person shooter in VR.”
Seattle-based studio BigBox VR stated that the acquisition by Facebook will not change the operations and Population: One will still be present on Discord, Reddit, and other social platform channels. The game is now among BigBox VR’s most popular titles.
Oculus wrote in a blog post that the multiplayer experience in gaming was elevated with VR and with the tie-up with BogBox VR will help developers that “foster social connections.”
Facebook acquired Oculus for US$2 billion in 2014, and its acquisition of BigBox will fold into the Oculus family and work and help support and expand Population: One.
“BigBox VR may be small, but they are a mighty, nimble team of game industry vets who seamlessly nail the game development duality of craft and data-driven live service,” Facebook said on the Oculus blog.
In a commitment to maintaining the developer’s “nimble, iterative, creative culture,” Population: One will also continue to be supported on non-Oculus platforms. Facebook Oculus acquires BigBox VR.
When Facebook first acquired Oculus, there was chatter that the virtual reality movement was in full force, but augmented reality (AR) probably helped it take off. A year after the release of Pokémon Go, Apple released its first AR-based software development suite ARKit.
Want more news? Subscribe to CPI’s free daily newsletter for more headlines and updates on antitrust developments around the world.
Featured News
Electrolux Fined €44.5 Million in French Antitrust Case
Dec 19, 2024 by
CPI
Indian Antitrust Body Raids Alcohol Giants Amid Price Collusion Probe
Dec 19, 2024 by
CPI
Attorneys Seek $525 Million in Fees in NCAA Settlement Case
Dec 19, 2024 by
CPI
Italy’s Competition Watchdog Ends Investigation into Booking.com
Dec 19, 2024 by
CPI
Minnesota Judge Approves $2.4 Million Hormel Settlement in Antitrust Case
Dec 19, 2024 by
CPI
Antitrust Mix by CPI
Antitrust Chronicle® – CRESSE Insights
Dec 19, 2024 by
CPI
Effective Interoperability in Mobile Ecosystems: EU Competition Law Versus Regulation
Dec 19, 2024 by
Giuseppe Colangelo
The Use of Empirical Evidence in Antitrust: Trends, Challenges, and a Path Forward
Dec 19, 2024 by
Eliana Garces
Some Empirical Evidence on the Role of Presumptions and Evidentiary Standards on Antitrust (Under)Enforcement: Is the EC’s New Communication on Art.102 in the Right Direction?
Dec 19, 2024 by
Yannis Katsoulacos
The EC’s Draft Guidelines on the Application of Article 102 TFEU: An Economic Perspective
Dec 19, 2024 by
Benoit Durand