Digital Gaming news and trends

PYMNTS Intelligence: How Biometrics, 2FA Can Help Game Developers Win The Digital Identity Game
Authentication // March 15, 2022

The digital gaming industry was valued at $300 billion globally last April, with more than 500 million new players logging on over three years. Game publishers and developers now realize that they have key opportunities to capture the lasting loyalty of millions of new customers....

Unity On Why Robust Digital Identity Verification Is Crucial To Digital Gaming’s Continued Expansion
Authentication // March 14, 2022

A satisfying videogaming experience hinges on simple, seamless gameplay, meaning even one clunky microtransaction can prompt consumers to abandon a platform. In the Digital Identity Tracker, Unity's’ Felix Thé explains how using biometrics to enable smoother identification and payment tools such as digital wallets can...

Gaming Platforms Tap Biometrics to Drive Smooth, Secure Microtransactions
Authentication // March 11, 2022

The online gaming industry has experienced rapid growth following increased indoor activities for many consumers during the global health crisis, with growth expected to continue during the next few years. One recent study found 400 million more consumers are expected to try their hand at...

Gaming Disbursements, Fitness Studios, Georgia’s Reopening Top This Week’s News
News // May 08, 2020

It’s the end of the work week, and the PYMNTS Weekender is here to make sure you didn’t miss anything with the latest in payments and commerce news. We have deep dives gaming disbursements and fitness studios in addition to Georgia’s move to reopen. Top...

Quick Reads
Digital Gaming’s $61 Billion Year

January 28, 2016
Digitally downloaded video games have never been bigger than they are right now. CNBC has shared data collected by gaming intelligence firm SuperData Research showing that the expanding market for mobile gaming and increased popularity of console downloads contributed to make 2015 a record year for digital video game sales worldwide. The SuperData report states […]