Take Two Interactive news and trends

Gaming Sales, Engagement Slide as Discretionary Spending Shrinks
Connected Economy // August 14, 2022

As gamers return to real-world pursuits and cut spending in the wake of economic woes, gaming companies are in trouble. Console producers, video game publishers and gaming chipmakers are seeing less demand, which has gone against the wisdom that gaming is “recession-proof,” the Financial Times...

Take-Two’s Zynga Bid Shows Connected Economy and Mobile, Personalized Advertising’s Appeal
Connected Economy // January 10, 2022

Online gaming — particularly mobile gaming — is cementing its place as part the foundation that keeps the connected economy, well, connected, across all avenues of digital interaction, particularly across leisure-related activities. To that end, Take-Two Interactive announced in a Monday (Jan. 10) press release...

Quick Reads
Gaming Sales, Engagement Slide as Discretionary Spending Shrinks

August 14, 2022
As gamers return to real-world pursuits and cut spending in the wake of economic woes, gaming companies are in trouble. Console producers, video game publishers and gaming chipmakers are seeing less demand, which has gone against the wisdom that gaming is “recession-proof,” the Financial Times reported Saturday (Aug. 13). The sector had previously been doing […]